Pengembangan Media Pembelajaran Bandicam Berbasis Canva pada Materi Menggambar Poster di Sekolah Menengah Pertama
##plugins.themes.academic_pro.article.main##
Published
Aug 29, 2023
Abstract
This study aims to produce Bandicam learning media based on Canva on Poster Drawing Materials that are Valid and Practical. The method used in this research is research and development (Research and Development) abbreviated as R&D. The development model refers to Thiaga taught theory known as 4-D (Four D) which consists of 4 stages, namely define, design, develop and disseminate. In this study, 3 experts (validators) were involved to carry out the validation (assessment) including the material and layout validator, media validator, and language validator. The subjects in this study were 1 teacher and 15 students in class VIII.1 junior high school as a practicality trial. Data collection using questionnaires. In addition, 30 students who were divided into classes VIII.2 and VIII.3 were involved as respondents for the disseminate stage. Data collection for the disseminate stage is by distributing response questionnaires and asking students to fill out the questionnaire after seeing the displayed learning products or media. As for other disseminate activities, namely by disseminating products or media to Youtube. This study obtained results which stated that the learning media developed were very valid and very practical to use in learning to draw posters in junior high schools with an overall average validation result of 92.69% with a very valid category. The results of the assessment of the practicality of the responses of teachers and students amounted to 96.92% and 94.09% in the very practical category. As well as the Dissemination stage (Dissemination) to obtain results of 85.86% in the very good category.
##plugins.themes.academic_pro.article.details##

This work is licensed under a Creative Commons Attribution 4.0 International License.
Hak Cipta :
Penulis yang mempublikasikan manuskripnya di jurnal ini menyetujui ketentuan berikut:
- Hak cipta pada setiap artikel adalah milik penulis.
- Penulis mengakui bahwa Ranah Research : Journal of Multidisciplinary Research and Development berhak menjadi yang pertama menerbitkan dengan lisensi Creative Commons Attribution 4.0 International (Attribution 4.0 International CC BY 4.0) .
- Penulis dapat mengirimkan artikel secara terpisah, mengatur distribusi non-eksklusif manuskrip yang telah diterbitkan dalam jurnal ini ke versi lain (misalnya, dikirim ke repositori institusi penulis, publikasi ke dalam buku, dll.), dengan mengakui bahwa manuskrip telah diterbitkan pertama kali di Ranah Research.
References
Kurniawan, D., & Dewi, S. V. (2017). Pengembangan perangkat pembelajaran dengan media screencast-o-matic mata kuliah kalkulus 2 menggunakan model 4-D Thiagarajan. Jurnal Siliwangi: Seri Pendidikan, 3(1).
Nurrita, T. (2018). Pengembangan media pembelajaran untuk meningkatkan hasil belajar siswa. MISYKAT: Jurnal Ilmu-ilmu Al-Quran, Hadist, Syari'ah dan Tarbiyah, 3(1), 171-210.
Rahmatullah, R., Inanna, I., & Ampa, A. T. (2020). Media pembelajaran audio visual berbasis aplikasi canva. Jurnal Pendidikan Ekonomi Undiksha, 12(2), 317-327